PolygonSmooth
PolygonSmooth
Draws a polygon with a specified width consecutively using two antialiasing algorithms First, individual segments are smoothed based on Bezier curves. Then, the raster antialiasing algorithm is applied to the polygon built from these segments to improve the rendering quality.
void PolygonSmooth(
int& x[], // array with the X coordinates of polygon points
int& y[], // array with the Y coordinates of polygon points
const uint clr, // color
const int size, // line width
ENUM_LINE_STYLE style=STYLE_SOLID, // line style
ENUM_LINE_END end_style=LINE_END_ROUND, // line ends style
double tension=0.5, // antialiasing parameter value
double step=10 // length of approximation lines
)Parameters
- &x[]
[in] Array of X coordinates of polygon points.
- &y[]
[in] Array of Y coordinates of polygon points.
- clr
[in] Color in ARGB format.
- size
[in] Line width.
- style=STYLE_SOLID
[in] Line style is one of the ENUM_LINE_STYLE enumeration’s values or a custom value.
- end_style=LINE_END_ROUND
[in] Line style is one of the ENUM_LINE_END enumeration’s values.
- tension=0.5
[in] Smoothing parameter value.
- step=10
[in] Length of approximating lines.
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