Render
Render
Renders all scene objects in the frame inner buffer for subsequent display.
bool Render(
uint flags, // combination of flags
uint background_color=0 // background color
);Parameters
- flags
[in] Combination of flags that sets the rendering mode. Possible values: DX_CLEAR_COLOR – clear the image buffer using background_color. DX_CLEAR_DEPTH – clear the depth buffer.
- background_color=0
[in] 3D scene background color.
Return Value
true – if successful, false – if failed to render.
Note
Calling Render() does not update a scene on a chart. Instead, it only updates the inner buffer of the image. The Update() method should be explicitly called to render the updated frame.
Render() features the RenderBegin and RenderEnd() calls.
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